UPDATE: August 22 – The latest version of the apps works with iOS 11!!
As I mentioned a few weeks ago, My Disney Experience, the Shop Disney Parks App, and even the Disneyland App (per the comments to my original post), all crash at launch on the iOS 11 Beta (currently, in developer beta 4 and public beta 3.) I’ve submitted bug reports using Apple’s beta feedback system (and been contacted to test a fix or two), but the crash is still occuring. If you’re planning a trip to Disney World in the near future, and you want to use MDE for things like refreshing Fastpass+ selections, I would recommend not installing any iOS 11 beta. There is always a chance that the next iOS beta will fix things, but I think it’s possible that the fix for this crash requires Disney to submit a new version of its apps that is compiled against the iOS 11 SDK. That would mean no fix would come before iOS 11 is actually released (which has, historically, been in mid-to-late September.)
You have been warned!
It’s the time of year when people begin experimenting with Apple’s latest round of iOS betas (despite recommendations from pretty much everyone in the technology industry that they should hold off.) For those of you who are Disney World fans, however, I have a special PSA: My Disney Experience and Shop Disney Parks do not work on the first iOS Public Beta. Though this could be an annoyance for people who are looking to do some shopping via the Shop Disney Parks app, it could really hamper someone who is planning on visiting the Disney World in the near future (imagine not being able to refresh to find new Fastpass+ selections?).
At this point, it’s too early to tell if the issues are something that will be resolved by future iOS updates (in advance of the final iOS 11 release later this fall) or if this is something that Disney is going to have to fix on its end. Until this is resolved, though, you should probably hold off installing iOS 11 on your iPhone if you want to use either of these apps. (Or, you could do what most people recommend, and just not install the betas at all.) Also, as a reminder, this is not anybody’s “fault’. This beta process is designed to allow these types of issues to be found and corrected before the actual release date, instead of people running into these issues with the actual versions of the software.
tl;dr – Though mildly enjoyable to play, it’s your typical, scammy “free-to-play” mobile game that is best avoided.
In a recent article at MacStories Graham Spencer dug into the top grossing apps in the iOS App Store, and found that over 65% of them were what are known as “free-to-play” games. These games use a model that involve a “free” download of the game, and then the ability to use the in-app purchase functionality of your to allow you to “enhance” your experience. Insidiously, the games are then designed in a way that you are almost constantly tempted to purchase these “enhancements”, thereby allowing the developers to rake in money from users. Sadly, Disney’s iOS offering has all the worst elements of that trend.
What is Emoji Blitz
When I first heard of KIMOJI, I couldn’t understand what would make the application so popular. Clearly, I was in the minority, as KIMOJI shot to the top of the iOS App Store sales chart. When it was announced that Disney was going to make its own emoji keyboard–featuring its famed icons like Mickey, Minnie, and Goofy–I figured I would give a try. What I never expected was that Disney Emoji Blitz would set a new low in gamification of a simple concept. You see, instead of purchasing the Disney Emoji keyboard and getting access to the various emojis that Disney has created, the Emoji blitz requires you to “unlock” the various emojis through repeated play of a simple matching game (think of a combination of Tetris and Connect-Four, where when you end up with 3 of the same emoji next to each other, they disappear from the board and new emoji fall into place.)
On its face, the game play isn’t terrible. It’s a nice little distraction when you have a minute or two. If that’s all the game was, I might have such a problem with it. Sadly, however, it gets much, much worse.
The easiest place to start talking about the gamification of Emoji Blitz is in the “currency” system that’s in place. In the game, you have 3 different types of currency:
- Hearts – These are your “lives”. You can only play the game if you have a heart. These re-generate every 10 minutes, but you can only keep five of those auto-generated hearts at once (you can, of course, buy more.)
- Coins – These allow you to buy things like “boosts” to use in your game, or, most importantly, new emojis.
- Gems – You trade in gems to get more hearts or coins (yep, it’s that convoluted) or to change the “challenges” the game is presenting you. Gems are what you can purchase more of with actual money via the game’s in-app purchase system.
So, why have this kind of confusing system of currency? Because, it provides a way to obfuscate what you are purchasing and how much you’re actually spending. For example, you can purchase 81 gems for $1.99. You could then use 30 of those gems to get 5 extra hearts, and 50 of those gems to 6000 coins. Of course, you need 15,000 coins to buy a new emoji, so maybe you should buy 486 gems for $9.99 and then trade 300 of those gems into 40000 coins to pick a “gold box” emoji. You then have a 1 in 20 chance of getting that Tinker Bell emoji you really want (And it’s always 1 in 20, since, SURPRISE, you might get a awarded an emoji you already have.) It’s crazy. You could easily spend hundreds of dollars trying to get the ability to insert a cute WALL-E emoji into your text messages.
If you think that’s bad, the actual game play might be worse. To incentive you to keep playing the game, there are “Missions”, which are things that you need to complete to get to the next “level”:
“Items” which are things you can collect during the course of the game play:
And daily” Challenges”, which are things you need to compete in a given day in order to get some kind of bonus:
All of these are designed to get you to want to play the game more (“Oh, I’ll just try to complete the next mission.” “Oh, I’ll just play until I can collect pirate ship.”), but the challenges are especially terrible, since, not only do you have to complete the challenges in a given day, but your playable characters can only be used once after 2 FREAKIN’ HOURS (Unless, of course, you pay to buy gems, which you can then use to “wake up” the character to play agin.) It’s such a scam.
For another perfect example of how manipulative Emoji Blitz is, take a look at that this screen shot:
In this example there’s a “rare” item on the board, but my time is expired. So what does the game offer me? A chance to use 20 gems RIGHT THEN, in order to get 10 more second to try and collect that “rare” item. If you remember from above, those 20 Gems might cost me a $2 in-app purchase. In other words, the game is trying to capitalize on the fact that I might be willing to do something extra to get this rare item and is hoping I’m caught up in the moment enough to think that paying $2 for 10 seconds of gameplay is somehow a good idea. It is such a scam.
I like emojis. I think they’re cute. I was looking forward to putting Disney emojis in my tweets and text messages. Instead of giving me that chance, however, Disney has created a “game” that has been systematically engineered to try and get you to pay as much money as possible why you pay. It’s so shameful that I would recommend that you don’t even bother downloading Disney Emoji Blitz. I’m sure you can find much better ways to spend tens (or hundreds) of dollars than trying to unlock a cute drawing of Tink’s face.
Since I posted my article on Disney’s new FuelRod program, other people have also weighed in with their opinions. (Josh from easyWDW seems to make many of the same points I made, so I—obviously—think he did the best job.)
All that said, however, one thing that you should be doing at Disney World, regardless of what battery pack you use (or don’t), is using Low Power Mode on your iPhone while in the parks. (Android apparently has its own Battery Saver Mode, which might have a similar impact, but, I’ve never used Android, so I can’t confirm.)
Basically, when you’re walking around Disney World, your phone is constantly trying to deal with things that suck battery (low or non-existent network connection, you checking the time or trying to refresh FastPass+ availability, etc…). Low Power Mode helps address some of this drain by doing things like reducing background app refreshes and some of the visual effects on your phone. Though I haven’t done extensive comparisons of when my phone dies while in a given Disney Park, I can report that my phone lasts significantly longer when on Low Power Mode. In fact, I’ve even managed a near full Disney day (rope drop at the Magic Kingdom, lunch at Beaches & Cream, visit to Disney Springs, then back to Magic Kingdom for Celebrate the Magic and Wishes) without running out of battery. (Obviously, your results may vary—and I wouldn’t recommend this being your standard operating procedure—but, it’s possible.)
Should you decide to give Low Power Mode a try, turning it on is pretty simple. First, go to the settings app on your iPhone. From there, select the “Battery” option from the third grouping of choices.
On the Battery menu, you then simply turn on Low Power Mode. That’s it.
iOS is kind of aggressive about turing “off” Low Power Mode, so if you happen to plug your phone in (to a charger or battery pack), you might want to check to make sure Low Power mode remained on. (I like to turn Low Power Mode on before I unplug my phone from a charger. That seems to help the automatic shut-offs a bit.)
Hopefully, this tip helps your battery survive a little longer while visiting Disney World. Good luck!